The d8 System is a role-playing game system designed to be mechanically lightweight, so as not to break immersion, and to be modular. It enables experienced GMs (in Dungeons & Dragons parlance, DMs) to run campaigns in a manner similar to what they would use in other systems, but it also provides tools for extension. The long-term vision here is that designers and GMs can build and share modules specific to their preferred gaming styles and genres.
After some tought, I just purposed all the variation with the 1 as an optional rule, and I kept most of your proposition (except that the 8 on extra dice give 3 instead of 1) and published explanations in French here : https://c0rv0.itch.io/systeme-jdr-fish8
I credited you of course. I hope you don't mind.
I also created a logo for that system, and I plan to enrich the system all around that (skills, combats...) for my games.
I'm thinking to inspire me of it for a homemade RPG session.
Since I you have lot of analysis about it (and i'm not a statistician), what are your opinion about theses changes, to add more beyonf-the-reach chances and manage Complications/Advantages :
- The 1 are used for generating a BUT. The more 1 there is, the more important will be that BUT. If there is less than 25% of 1 (based on the initial number of dice rolled, not including the extra exploded dice in that count, so that mean, one 1 for a roll on 1-4 dice, or two 1 for a roll on 5-8 dice), it's ignored.
A BUT mean a complication in case of success, or a good thing happening aside a failure.
- On a 8, all the results of extra dice are taken in account (including the 1). But the player have the choice to roll extra dice or no (if he choose to roll, he will have to roll them all, and again and again : not partial choice). The more dice he rolls, the more likely he will generate a BUT, so that's why comes the decision to do it or not.
- the player can choose to roll less dice than the maximum.
The d8 Role-Playing System
After some tought, I just purposed all the variation with the 1 as an optional rule, and I kept most of your proposition (except that the 8 on extra dice give 3 instead of 1) and published explanations in French here : https://c0rv0.itch.io/systeme-jdr-fish8
I credited you of course. I hope you don't mind.
I also created a logo for that system, and I plan to enrich the system all around that (skills, combats...) for my games.
See ya
Very interesting system !
I'm thinking to inspire me of it for a homemade RPG session.
Since I you have lot of analysis about it (and i'm not a statistician), what are your opinion about theses changes, to add more beyonf-the-reach chances and manage Complications/Advantages :
- The 1 are used for generating a BUT. The more 1 there is, the more important will be that BUT. If there is less than 25% of 1 (based on the initial number of dice rolled, not including the extra exploded dice in that count, so that mean, one 1 for a roll on 1-4 dice, or two 1 for a roll on 5-8 dice), it's ignored.
A BUT mean a complication in case of success, or a good thing happening aside a failure.
- On a 8, all the results of extra dice are taken in account (including the 1). But the player have the choice to roll extra dice or no (if he choose to roll, he will have to roll them all, and again and again : not partial choice). The more dice he rolls, the more likely he will generate a BUT, so that's why comes the decision to do it or not.
- the player can choose to roll less dice than the maximum.
Thanks
Corvo